33 lines
874 B
C#
33 lines
874 B
C#
using UnityEditor;
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using UnityEditor.SettingsManagement;
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namespace SubAssetsToolbox.Editor
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{
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static class SubAssetsToolboxSettingsManager
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{
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private static Settings instance;
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internal static Settings settings
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{
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get
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{
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if (instance == null)
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instance = new Settings(Constants.PackageName, "Settings");
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return instance;
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}
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}
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}
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public class PackageSetting<T> : UserSetting<T>
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{
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public PackageSetting(string key, T value)
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: base(SubAssetsToolboxSettingsManager.settings, key, value, SettingsScope.Project) { }
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}
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public class UserPref<T> : UserSetting<T>
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{
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public UserPref(string key, T value)
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: base(SubAssetsToolboxSettingsManager.settings, key, value, SettingsScope.User) { }
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}
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} |