Files
Cielonos/Packages/dev.yarnspinner.unity/Editor/Analysis/ActionSourceCodeGenerator.cs
SoulliesOfficial 8186f54e90 新场景,剧情
2026-06-02 12:55:39 -04:00

99 lines
3.8 KiB
C#

/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
using System.Linq;
using UnityEditor;
using UnityEngine;
using Yarn.Unity;
namespace Yarn.Unity.Editor
{
public static class ActionSourceCodeGenerator
{
/// <summary>
/// Get a path in the current project that can be used for storing
/// manually-generated Yarn Action registration code.
/// </summary>
/// <remarks>
/// This property checks to see if a file exists in the Assets folder
/// that is both named "YarnActionRegistration.cs", and contains a
/// marker indicating that it was generated by Yarn Spinner's code
/// generation systems. If this is found, the path to the file is
/// returned. Otherwise, the path
/// <c>Assets/YarnActionRegistration.cs</c> is returned.
/// </remarks>
public static string GeneratedSourcePath
{
get
{
const string YarnRegistrationFileName = "YarnActionRegistration.cs";
const string DefaultOutputFilePath = "Assets/" + YarnRegistrationFileName;
// Note the lack of a closing parenthesis in this string - we
// only want to check to see if it was generated by
// "YarnActionAnalyzer", not any specific version of that
// analyzer
const string YarnGeneratedCodeSignature = "GeneratedCode(\"YarnActionAnalyzer\"";
var existingFile = System.IO.Directory.EnumerateFiles(System.Environment.CurrentDirectory, YarnRegistrationFileName, System.IO.SearchOption.AllDirectories).FirstOrDefault();
if (existingFile == null)
{
return DefaultOutputFilePath;
}
else
{
try
{
var text = System.IO.File.ReadAllText(existingFile);
return text.Contains(YarnGeneratedCodeSignature)
? existingFile
: DefaultOutputFilePath;
}
catch (System.Exception e)
{
// Something happened while checking the file. Return
// our default, and log that we encountered a problem.
Debug.LogWarning($"Can't check to see if {existingFile} is a valid action registration script, using {DefaultOutputFilePath} instead: {e}");
return DefaultOutputFilePath;
}
}
}
}
/// <summary>
/// Generates and imports a C# source code file in the project
/// containing Yarn Action registration code at the path indicated by
/// <see cref="GeneratedSourcePath"/>.
/// </summary>
/// <remarks>
/// This method should not be called in projects where Unity has support
/// for source generators (i.e. Unity 2021.2 and later).
/// </remarks>
public static void GenerateYarnActionSourceCode()
{
var analysis = new Yarn.Unity.ActionAnalyser.Analyser("Assets");
try
{
var actions = analysis.GetActions();
var source = Yarn.Unity.ActionAnalyser.Analyser.GenerateRegistrationFileSource(actions);
var path = GeneratedSourcePath;
System.IO.File.WriteAllText(path, source);
UnityEditor.AssetDatabase.ImportAsset(path);
Debug.Log($"Generated Yarn command and function registration code at {path}");
}
catch (Yarn.Unity.ActionAnalyser.AnalyserException e)
{
Debug.LogError($"Error generating source code: " + e.InnerException.ToString());
}
}
}
}