Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Conditionals/Utility/Counter.cs
2026-05-10 11:47:55 -04:00

61 lines
2.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.UtilityTasks
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Utility")]
[Opsive.Shared.Utility.Description("Checks if a counter has reached a threshold. Supports greater than, less than, and equal to comparisons.")]
public class Counter : Conditional
{
[Tooltip("The counter value that should be checked.")]
[SerializeField] protected SharedVariable<int> m_Counter;
[Tooltip("The threshold value to compare against.")]
[SerializeField] protected SharedVariable<int> m_Threshold;
[Tooltip("The comparison type to use.")]
[SerializeField] protected ComparisonType m_ComparisonType = ComparisonType.GreaterThanOrEqual;
/// <summary>
/// The type of comparison to perform.
/// </summary>
public enum ComparisonType
{
GreaterThan,
GreaterThanOrEqual,
Equal,
LessThan,
LessThanOrEqual
}
/// <summary>
/// Executes the conditional.
/// </summary>
public override TaskStatus OnUpdate()
{
var counterValue = m_Counter.Value;
var thresholdValue = m_Threshold.Value;
switch (m_ComparisonType) {
case ComparisonType.GreaterThan:
return counterValue > thresholdValue ? TaskStatus.Success : TaskStatus.Failure;
case ComparisonType.GreaterThanOrEqual:
return counterValue >= thresholdValue ? TaskStatus.Success : TaskStatus.Failure;
case ComparisonType.Equal:
return counterValue == thresholdValue ? TaskStatus.Success : TaskStatus.Failure;
case ComparisonType.LessThan:
return counterValue < thresholdValue ? TaskStatus.Success : TaskStatus.Failure;
case ComparisonType.LessThanOrEqual:
return counterValue <= thresholdValue ? TaskStatus.Success : TaskStatus.Failure;
default:
return TaskStatus.Failure;
}
}
}
}
#endif