72 lines
3.0 KiB
C#
72 lines
3.0 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.SaveLoadTasks
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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/// <summary>
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/// Compares a PlayerPrefs integer value with another value.
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/// </summary>
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[Opsive.Shared.Utility.Category("Save//Load")]
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[Opsive.Shared.Utility.Description("Compares a PlayerPrefs integer value with another value.")]
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public class PlayerPrefsIntComparison : Conditional
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{
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/// <summary>
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/// Specifies the type of comparison that should be performed.
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/// </summary>
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public enum Operation
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{
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LessThan, // Less than.
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LessThanOrEqualTo, // Less than or equal to.
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EqualTo, // Equal to.
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NotEqualTo, // Not equal to.
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GreaterThanOrEqualTo, // Greater than or equal to.
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GreaterThan // Greater than.
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}
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[Tooltip("The PlayerPrefs key to read.")]
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[SerializeField] protected SharedVariable<string> m_Key;
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[Tooltip("The operation that should be performed.")]
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[SerializeField] protected Operation m_Operation = Operation.EqualTo;
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[Tooltip("The value to compare against.")]
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[SerializeField] protected SharedVariable<int> m_CompareValue;
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[Tooltip("The default value to use if the key doesn't exist.")]
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[SerializeField] protected SharedVariable<int> m_DefaultValue;
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/// <summary>
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/// Executes the conditional.
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/// </summary>
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public override TaskStatus OnUpdate()
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{
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if (string.IsNullOrEmpty(m_Key.Value)) {
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return TaskStatus.Failure;
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}
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var playerPrefsValue = PlayerPrefs.GetInt(m_Key.Value, m_DefaultValue.Value);
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switch (m_Operation) {
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case Operation.LessThan:
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return playerPrefsValue < m_CompareValue.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.LessThanOrEqualTo:
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return playerPrefsValue <= m_CompareValue.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.EqualTo:
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return playerPrefsValue == m_CompareValue.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.NotEqualTo:
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return playerPrefsValue != m_CompareValue.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.GreaterThanOrEqualTo:
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return playerPrefsValue >= m_CompareValue.Value ? TaskStatus.Success : TaskStatus.Failure;
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case Operation.GreaterThan:
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return playerPrefsValue > m_CompareValue.Value ? TaskStatus.Success : TaskStatus.Failure;
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}
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return TaskStatus.Failure;
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}
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}
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}
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#endif |