Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Conditionals/GameObject/CompareLayer.cs
2026-05-10 11:47:55 -04:00

28 lines
971 B
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.GameObjectTasks
{
using Opsive.GraphDesigner.Runtime;
using UnityEngine;
[Opsive.Shared.Utility.Category("GameObject")]
[Opsive.Shared.Utility.Description("Checks if a GameObject is on a specific layer using LayerMask.")]
public class CompareLayer : TargetGameObjectConditional
{
[Tooltip("The layer mask to compare against.")]
[SerializeField] protected LayerMask m_LayerMask = -1;
/// <summary>
/// Executes the conditional.
/// </summary>
public override TaskStatus OnUpdate()
{
return ((1 << gameObject.layer) & m_LayerMask) != 0 ? TaskStatus.Success : TaskStatus.Failure;
}
}
}
#endif