45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Variables
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Set the GameObject value.")]
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[Shared.Utility.Category("Variables")]
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public class SetGameObject : TargetGameObjectAction
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{
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[Tooltip("Can an empty value be set?")]
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[SerializeField] protected SharedVariable<bool> m_AllowEmpty;
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[Tooltip("The variable that should be set.")]
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[RequireShared][SerializeField] protected SharedVariable<GameObject> m_StoreResult;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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InitializeTarget();
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m_StoreResult.Value = m_AllowEmpty.Value ? m_TargetGameObject.Value : m_ResolvedGameObject;
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return TaskStatus.Success;
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}
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/// <summary>
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/// Resets the task values.
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/// </summary>
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public override void Reset()
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{
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base.Reset();
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m_AllowEmpty = false;
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}
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}
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}
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#endif |