60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Utility
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Utility")]
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[Opsive.Shared.Utility.Description("Limits how often an action can execute by enforcing a minimum time between executions.")]
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public class RateLimiter : Action
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{
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[Tooltip("The minimum amount of time (in seconds) that must pass between executions.")]
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[SerializeField] protected SharedVariable<float> m_MinInterval = 1f;
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[Tooltip("Should the interval use unscaled time?")]
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[SerializeField] protected SharedVariable<bool> m_UseUnscaledTime = false;
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private float m_LastExecutionTime = -1f;
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/// <summary>
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/// Called when the action is started.
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/// </summary>
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public override void OnStart()
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{
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base.OnStart();
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m_LastExecutionTime = -1f;
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}
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/// <summary>
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/// Executes the action logic.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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var currentTime = m_UseUnscaledTime.Value ? Time.unscaledTime : Time.time;
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// Check if enough time has passed since last execution.
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if (m_LastExecutionTime < 0 || currentTime - m_LastExecutionTime >= m_MinInterval.Value) {
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m_LastExecutionTime = currentTime;
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return TaskStatus.Success;
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}
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return TaskStatus.Running;
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}
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/// <summary>
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/// Resets the action values back to their default.
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/// </summary>
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public override void Reset()
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{
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base.Reset();
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m_MinInterval = 1f;
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m_UseUnscaledTime = false;
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}
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}
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}
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#endif |