79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Utility
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Utility")]
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[Opsive.Shared.Utility.Description("Increments or decrements a counter and finishes when the threshold is reached.")]
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public class Counter : Action
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{
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[Tooltip("The counter value that should be modified.")]
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[SerializeField] protected SharedVariable<int> m_Counter;
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[Tooltip("The amount to increment or decrement the counter by each update.")]
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[SerializeField] protected SharedVariable<int> m_IncrementAmount = 1;
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[Tooltip("The threshold value that the counter should reach before finishing.")]
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[SerializeField] protected SharedVariable<int> m_Threshold;
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[Tooltip("Should the counter be incremented (true) or decremented (false)?")]
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[SerializeField] protected SharedVariable<bool> m_Increment = true;
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[Tooltip("Should the counter be reset to 0 when the action starts?")]
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[SerializeField] protected SharedVariable<bool> m_ResetOnStart = false;
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/// <summary>
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/// Called when the action is started.
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/// </summary>
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public override void OnStart()
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{
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base.OnStart();
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if (m_ResetOnStart.Value) {
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m_Counter.Value = 0;
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}
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}
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/// <summary>
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/// Executes the action logic.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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// Update the counter.
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if (m_Increment.Value) {
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m_Counter.Value += m_IncrementAmount.Value;
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} else {
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m_Counter.Value -= m_IncrementAmount.Value;
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}
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// Check if threshold is reached.
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if (m_Increment.Value) {
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if (m_Counter.Value >= m_Threshold.Value) {
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return TaskStatus.Success;
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}
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} else {
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if (m_Counter.Value <= m_Threshold.Value) {
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return TaskStatus.Success;
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}
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}
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return TaskStatus.Running;
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}
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/// <summary>
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/// Resets the action values back to their default.
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/// </summary>
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public override void Reset()
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{
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base.Reset();
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m_Counter = 0;
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m_IncrementAmount = 1;
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m_Threshold = 10;
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m_Increment = true;
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m_ResetOnStart = false;
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}
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}
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}
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#endif |