51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.SaveLoad
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Save/Load")]
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[Opsive.Shared.Utility.Description("Serializes object to PlayerPrefs with key prefix.")]
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public class SerializeToPlayerPrefs : Action
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{
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[Tooltip("The key prefix for PlayerPrefs entries.")]
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[SerializeField] protected SharedVariable<string> m_KeyPrefix = "SaveData_";
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[Tooltip("The data to serialize (as JSON string).")]
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[SerializeField] protected SharedVariable<string> m_DataToSerialize;
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[Tooltip("The main key to store the serialized data under.")]
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[SerializeField] protected SharedVariable<string> m_MainKey = "SerializedData";
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[Tooltip("Whether the serialization was successful.")]
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[SerializeField] [RequireShared] protected SharedVariable<bool> m_SerializeSuccessful;
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/// <summary>
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/// Serializes the data to PlayerPrefs.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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if (string.IsNullOrEmpty(m_MainKey.Value)) {
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m_SerializeSuccessful.Value = false;
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return TaskStatus.Success;
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}
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try {
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var keyPrefix = string.IsNullOrEmpty(m_KeyPrefix.Value) ? "SaveData_" : m_KeyPrefix.Value;
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var fullKey = keyPrefix + m_MainKey.Value;
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PlayerPrefs.SetString(fullKey, m_DataToSerialize.Value);
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PlayerPrefs.Save();
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m_SerializeSuccessful.Value = true;
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} catch (System.Exception e) {
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Debug.LogError($"SerializeToPlayerPrefs: Failed to serialize data. Error: {e.Message}");
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m_SerializeSuccessful.Value = false;
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}
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return TaskStatus.Success;
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}
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}
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}
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#endif |