Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/SaveLoad/SaveJSONData.cs
2026-05-10 11:47:55 -04:00

53 lines
2.0 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.SaveLoad
{
using Opsive.GraphDesigner.Runtime.Variables;
using System.IO;
using UnityEngine;
[Opsive.Shared.Utility.Category("Save/Load")]
[Opsive.Shared.Utility.Description("Saves data to JSON file with path validation and error handling.")]
public class SaveJSONData : Action
{
[Tooltip("The file path to save to (relative to Application.persistentDataPath).")]
[SerializeField] protected SharedVariable<string> m_FilePath;
[Tooltip("The JSON string data to save.")]
[SerializeField] protected SharedVariable<string> m_JSONData;
[Tooltip("Whether the save was successful.")]
[SerializeField] [RequireShared] protected SharedVariable<bool> m_SaveSuccessful;
/// <summary>
/// Saves the JSON data to file.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (string.IsNullOrEmpty(m_FilePath.Value)) {
m_SaveSuccessful.Value = false;
return TaskStatus.Success;
}
try {
var fullPath = Path.Combine(Application.persistentDataPath, m_FilePath.Value);
var directory = Path.GetDirectoryName(fullPath);
if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory)) {
Directory.CreateDirectory(directory);
}
File.WriteAllText(fullPath, m_JSONData.Value);
m_SaveSuccessful.Value = true;
} catch (System.Exception e) {
Debug.LogError($"SaveJSONData: Failed to save JSON data. Error: {e.Message}");
m_SaveSuccessful.Value = false;
}
return TaskStatus.Success;
}
}
}
#endif