74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Physics2DTasks
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Physics2D")]
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[Opsive.Shared.Utility.Description("Applies torque (rotational force) to Rigidbody2D with mode selection.")]
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public class ApplyTorque2D : TargetGameObjectAction
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{
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/// <summary>
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/// Specifies the force mode.
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/// </summary>
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public enum ForceModeType
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{
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Force,
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Impulse
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}
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[Tooltip("The torque to apply (in degrees per second squared for Force mode, or degrees per second for Impulse mode).")]
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[SerializeField] protected SharedVariable<float> m_Torque = 10.0f;
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[Tooltip("The force mode to use.")]
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[SerializeField] protected ForceModeType m_ForceMode = ForceModeType.Force;
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[Tooltip("The maximum torque to apply (clamps the torque value).")]
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[SerializeField] protected SharedVariable<float> m_MaxTorque = Mathf.Infinity;
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private Rigidbody2D m_ResolvedRigidbody2D;
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/// <summary>
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/// Called when the action starts.
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/// </summary>
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/// <summary>
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/// Initializes the target GameObject.
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/// </summary>
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protected override void InitializeTarget()
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{
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base.InitializeTarget();
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m_ResolvedRigidbody2D = m_ResolvedGameObject.GetComponent<Rigidbody2D>();
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}
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/// <summary>
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/// Applies the torque to the Rigidbody2D.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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if (m_ResolvedRigidbody2D == null) {
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return TaskStatus.Success;
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}
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m_ResolvedRigidbody2D.AddTorque(Mathf.Clamp(m_Torque.Value, -m_MaxTorque.Value, m_MaxTorque.Value), (ForceMode2D)(int)m_ForceMode);
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return TaskStatus.Success;
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}
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/// <summary>
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/// Resets the action values back to their default.
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/// </summary>
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public override void Reset()
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{
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base.Reset();
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m_Torque = 10.0f;
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m_ForceMode = ForceModeType.Force;
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m_MaxTorque = Mathf.Infinity;
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}
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}
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}
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#endif |