80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
#if GRAPH_DESIGNER
|
|
/// ---------------------------------------------
|
|
/// Behavior Designer
|
|
/// Copyright (c) Opsive. All Rights Reserved.
|
|
/// https://www.opsive.com
|
|
/// ---------------------------------------------
|
|
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.PhysicsTasks
|
|
{
|
|
using Opsive.GraphDesigner.Runtime.Variables;
|
|
using UnityEngine;
|
|
|
|
[Opsive.Shared.Utility.Category("Physics")]
|
|
[Opsive.Shared.Utility.Description("Sets Rigidbody velocity with smooth interpolation and optional constraints.")]
|
|
public class SetVelocity : TargetGameObjectAction
|
|
{
|
|
[Tooltip("The target velocity.")]
|
|
[SerializeField] protected SharedVariable<Vector3> m_TargetVelocity;
|
|
[Tooltip("The interpolation speed (0 = instant).")]
|
|
[SerializeField] protected SharedVariable<float> m_InterpolationSpeed = 0.0f;
|
|
[Tooltip("Whether to apply velocity in local space.")]
|
|
[SerializeField] protected SharedVariable<bool> m_UseLocalSpace = false;
|
|
|
|
private UnityEngine.Rigidbody m_ResolvedRigidbody;
|
|
|
|
/// <summary>
|
|
/// Initializes the target GameObject.
|
|
/// </summary>
|
|
protected override void InitializeTarget()
|
|
{
|
|
base.InitializeTarget();
|
|
|
|
m_ResolvedRigidbody = m_ResolvedGameObject.GetComponent<UnityEngine.Rigidbody>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the Rigidbody velocity.
|
|
/// </summary>
|
|
/// <returns>The status of the action.</returns>
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
if (m_ResolvedRigidbody == null) {
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
var targetVelocity = m_TargetVelocity.Value;
|
|
|
|
if (m_UseLocalSpace.Value) {
|
|
targetVelocity = m_ResolvedRigidbody.transform.TransformDirection(targetVelocity);
|
|
}
|
|
|
|
#if UNITY_6000_3_OR_NEWER
|
|
if (m_InterpolationSpeed.Value > 0.0f) {
|
|
m_ResolvedRigidbody.linearVelocity = Vector3.Lerp(m_ResolvedRigidbody.linearVelocity, targetVelocity, m_InterpolationSpeed.Value * Time.deltaTime);
|
|
} else {
|
|
m_ResolvedRigidbody.linearVelocity = targetVelocity;
|
|
}
|
|
#else
|
|
if (m_InterpolationSpeed.Value > 0.0f) {
|
|
m_ResolvedRigidbody.velocity = Vector3.Lerp(m_ResolvedRigidbody.velocity, targetVelocity, m_InterpolationSpeed.Value * Time.deltaTime);
|
|
} else {
|
|
m_ResolvedRigidbody.velocity = targetVelocity;
|
|
}
|
|
#endif
|
|
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the action values back to their default.
|
|
/// </summary>
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
m_TargetVelocity = null;
|
|
m_InterpolationSpeed = 0.0f;
|
|
m_UseLocalSpace = false;
|
|
}
|
|
}
|
|
}
|
|
#endif |