93 lines
4.1 KiB
C#
93 lines
4.1 KiB
C#
#if GRAPH_DESIGNER
|
|
/// ---------------------------------------------
|
|
/// Behavior Designer
|
|
/// Copyright (c) Opsive. All Rights Reserved.
|
|
/// https://www.opsive.com
|
|
/// ---------------------------------------------
|
|
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.PhysicsTasks
|
|
{
|
|
using Opsive.GraphDesigner.Runtime.Variables;
|
|
using UnityEngine;
|
|
|
|
[Opsive.Shared.Utility.Category("Physics")]
|
|
[Opsive.Shared.Utility.Description("Performs a raycast with layer mask, tag filter, and hit result processing.")]
|
|
public class Raycast : TargetGameObjectAction
|
|
{
|
|
[Tooltip("The origin of the raycast.")]
|
|
[SerializeField] protected SharedVariable<Vector3> m_Origin;
|
|
[Tooltip("The direction of the raycast.")]
|
|
[SerializeField] protected SharedVariable<Vector3> m_Direction;
|
|
[Tooltip("The maximum distance of the raycast.")]
|
|
[SerializeField] protected SharedVariable<float> m_MaxDistance = Mathf.Infinity;
|
|
[Tooltip("The layer mask to filter hits.")]
|
|
[SerializeField] protected LayerMask m_LayerMask = -1;
|
|
[Tooltip("The tag to filter hits. Leave empty to ignore tag filtering.")]
|
|
[SerializeField] protected SharedVariable<string> m_RequiredTag = "";
|
|
[Tooltip("Whether a hit was detected.")]
|
|
[SerializeField] [RequireShared] protected SharedVariable<bool> m_HitDetected;
|
|
[Tooltip("The hit point if a hit was detected.")]
|
|
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_HitPoint;
|
|
[Tooltip("The hit normal if a hit was detected.")]
|
|
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_HitNormal;
|
|
[Tooltip("The GameObject that was hit.")]
|
|
[SerializeField] [RequireShared] protected SharedVariable<GameObject> m_HitGameObject;
|
|
[Tooltip("The distance to the hit point.")]
|
|
[SerializeField] [RequireShared] protected SharedVariable<float> m_HitDistance;
|
|
|
|
/// <summary>
|
|
/// Performs the raycast with filtering.
|
|
/// </summary>
|
|
/// <returns>The status of the action.</returns>
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
var origin = m_Origin.Value != Vector3.zero ? m_Origin.Value : (m_ResolvedTransform != null ? m_ResolvedTransform.position : Vector3.zero);
|
|
var direction = m_Direction.Value != Vector3.zero ? m_Direction.Value : (m_ResolvedTransform != null ? m_ResolvedTransform.forward : Vector3.forward);
|
|
|
|
RaycastHit hit;
|
|
var hitDetected = Physics.Raycast(origin, direction.normalized, out hit, m_MaxDistance.Value, m_LayerMask);
|
|
if (hitDetected) {
|
|
var tagMatches = string.IsNullOrEmpty(m_RequiredTag.Value) || hit.collider.CompareTag(m_RequiredTag.Value);
|
|
if (tagMatches) {
|
|
m_HitDetected.Value = true;
|
|
m_HitPoint.Value = hit.point;
|
|
m_HitNormal.Value = hit.normal;
|
|
m_HitGameObject.Value = hit.collider.gameObject;
|
|
m_HitDistance.Value = hit.distance;
|
|
} else {
|
|
m_HitDetected.Value = false;
|
|
m_HitPoint.Value = Vector3.zero;
|
|
m_HitNormal.Value = Vector3.zero;
|
|
m_HitGameObject.Value = null;
|
|
m_HitDistance.Value = 0.0f;
|
|
}
|
|
} else {
|
|
m_HitDetected.Value = false;
|
|
m_HitPoint.Value = Vector3.zero;
|
|
m_HitNormal.Value = Vector3.zero;
|
|
m_HitGameObject.Value = null;
|
|
m_HitDistance.Value = 0.0f;
|
|
}
|
|
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the action values back to their default.
|
|
/// </summary>
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
m_Origin = null;
|
|
m_Direction = null;
|
|
m_MaxDistance = Mathf.Infinity;
|
|
m_LayerMask = -1;
|
|
m_RequiredTag = "";
|
|
m_HitDetected = null;
|
|
m_HitPoint = null;
|
|
m_HitNormal = null;
|
|
m_HitGameObject = null;
|
|
m_HitDistance = null;
|
|
}
|
|
}
|
|
}
|
|
#endif |