68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.PhysicsTasks
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Physics")]
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[Opsive.Shared.Utility.Description("Applies explosion force with radius, upward modifier, and force mode.")]
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public class ApplyExplosionForce : TargetGameObjectAction
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{
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[Tooltip("The explosion force.")]
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[SerializeField] protected SharedVariable<float> m_Force = 1000.0f;
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[Tooltip("The explosion position.")]
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[SerializeField] protected SharedVariable<Vector3> m_Position;
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[Tooltip("The explosion radius.")]
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[SerializeField] protected SharedVariable<float> m_Radius = 5.0f;
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[Tooltip("The upward modifier (0 = no upward force, 1 = full upward force).")]
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[SerializeField] protected SharedVariable<float> m_UpwardModifier = 0.0f;
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[Tooltip("The force mode.")]
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[SerializeField] protected ForceMode m_ForceMode = ForceMode.Force;
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private UnityEngine.Rigidbody m_ResolvedRigidbody;
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/// <summary>
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/// Initializes the target GameObject.
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/// </summary>
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protected override void InitializeTarget()
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{
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base.InitializeTarget();
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m_ResolvedRigidbody = m_ResolvedGameObject.GetComponent<UnityEngine.Rigidbody>();
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}
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/// <summary>
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/// Applies the explosion force.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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if (m_ResolvedRigidbody == null) {
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return TaskStatus.Success;
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}
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m_ResolvedRigidbody.AddExplosionForce(m_Force.Value, m_Position.Value, m_Radius.Value, m_UpwardModifier.Value, m_ForceMode);
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return TaskStatus.Success;
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}
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/// <summary>
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/// Resets the action values back to their default.
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/// </summary>
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public override void Reset()
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{
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base.Reset();
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m_Force = 1000.0f;
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m_Position = null;
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m_Radius = 5.0f;
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m_UpwardModifier = 0.0f;
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m_ForceMode = ForceMode.Force;
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}
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}
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}
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#endif |