Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Math/Vector3Rotate.cs
2026-05-10 11:47:55 -04:00

39 lines
1.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Rotates a Vector3 around an axis by an angle in degrees.")]
public class Vector3Rotate : Action
{
[Tooltip("The Vector3 to rotate.")]
[SerializeField] protected SharedVariable<Vector3> m_Vector;
[Tooltip("The axis to rotate around.")]
[SerializeField] protected SharedVariable<Vector3> m_Axis = Vector3.up;
[Tooltip("The angle in degrees to rotate by.")]
[SerializeField] protected SharedVariable<float> m_Angle;
[Tooltip("The resulting rotated Vector3.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_Result;
/// <summary>
/// Rotates the Vector3.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
var axis = m_Axis.Value.normalized;
m_Result.Value = Quaternion.AngleAxis(m_Angle.Value, axis) * m_Vector.Value;
return TaskStatus.Success;
}
}
}
#endif