Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Math/Vector2Slerp.cs
2026-05-10 11:47:55 -04:00

49 lines
1.9 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Spherically interpolates between two Vector2 values based on a t value (0 to 1).")]
public class Vector2Slerp : Action
{
[Tooltip("The starting Vector2 value.")]
[SerializeField] protected SharedVariable<Vector2> m_From;
[Tooltip("The ending Vector2 value.")]
[SerializeField] protected SharedVariable<Vector2> m_To;
[Tooltip("The interpolation value (0 = from, 1 = to).")]
[SerializeField] protected SharedVariable<float> m_T;
[Tooltip("The resulting spherically interpolated Vector2.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector2> m_Result;
/// <summary>
/// Spherically interpolates between two Vector2 values.
/// </summary>
private Vector2 Slerp(Vector2 from, Vector2 to, float t)
{
var from3D = new Vector3(from.x, from.y, 0.0f);
var to3D = new Vector3(to.x, to.y, 0.0f);
var result3D = Vector3.Slerp(from3D, to3D, t);
return new Vector2(result3D.x, result3D.y);
}
/// <summary>
/// Spherically interpolates between the two Vector2 values.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
var t = Mathf.Clamp01(m_T.Value);
m_Result.Value = Slerp(m_From.Value, m_To.Value, t);
return TaskStatus.Success;
}
}
}
#endif