Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Math/Vector2Rotate.cs
2026-05-10 11:47:55 -04:00

42 lines
1.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Rotates a Vector2 by an angle in degrees.")]
public class Vector2Rotate : Action
{
[Tooltip("The Vector2 to rotate.")]
[SerializeField] protected SharedVariable<Vector2> m_Vector;
[Tooltip("The angle in degrees to rotate by.")]
[SerializeField] protected SharedVariable<float> m_Angle;
[Tooltip("The resulting rotated Vector2.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector2> m_Result;
/// <summary>
/// Rotates the Vector2.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
var radians = m_Angle.Value * Mathf.Deg2Rad;
var cos = Mathf.Cos(radians);
var sin = Mathf.Sin(radians);
m_Result.Value = new Vector2(
m_Vector.Value.x * cos - m_Vector.Value.y * sin,
m_Vector.Value.x * sin + m_Vector.Value.y * cos
);
return TaskStatus.Success;
}
}
}
#endif