38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Math")]
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[Opsive.Shared.Utility.Description("Linearly interpolates between two Vector2 values based on a t value (0 to 1).")]
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public class Vector2Lerp : Action
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{
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[Tooltip("The starting Vector2 value.")]
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[SerializeField] protected SharedVariable<Vector2> m_From;
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[Tooltip("The ending Vector2 value.")]
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[SerializeField] protected SharedVariable<Vector2> m_To;
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[Tooltip("The interpolation value (0 = from, 1 = to).")]
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[SerializeField] protected SharedVariable<float> m_T;
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[Tooltip("The resulting interpolated Vector2.")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector2> m_Result;
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/// <summary>
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/// Linearly interpolates between the two Vector2 values.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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var t = Mathf.Clamp01(m_T.Value);
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m_Result.Value = Vector2.Lerp(m_From.Value, m_To.Value, t);
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return TaskStatus.Success;
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}
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}
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}
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#endif |