39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Math")]
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[Opsive.Shared.Utility.Description("Generates a random Vector3 value within a specified range.")]
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public class RandomVector3 : Action
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{
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[Tooltip("The minimum Vector3 value.")]
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[SerializeField] protected SharedVariable<Vector3> m_MinValue = Vector3.zero;
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[Tooltip("The maximum Vector3 value.")]
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[SerializeField] protected SharedVariable<Vector3> m_MaxValue = Vector3.one;
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[Tooltip("The resulting random Vector3 value.")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_Result;
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/// <summary>
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/// Generates a random Vector3 value.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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m_Result.Value = new Vector3(
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Random.Range(m_MinValue.Value.x, m_MaxValue.Value.x),
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Random.Range(m_MinValue.Value.y, m_MaxValue.Value.y),
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Random.Range(m_MinValue.Value.z, m_MaxValue.Value.z)
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);
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return TaskStatus.Success;
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}
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}
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}
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#endif |