Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Math/RandomVector3.cs
2026-05-10 11:47:55 -04:00

39 lines
1.5 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Generates a random Vector3 value within a specified range.")]
public class RandomVector3 : Action
{
[Tooltip("The minimum Vector3 value.")]
[SerializeField] protected SharedVariable<Vector3> m_MinValue = Vector3.zero;
[Tooltip("The maximum Vector3 value.")]
[SerializeField] protected SharedVariable<Vector3> m_MaxValue = Vector3.one;
[Tooltip("The resulting random Vector3 value.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_Result;
/// <summary>
/// Generates a random Vector3 value.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_Result.Value = new Vector3(
Random.Range(m_MinValue.Value.x, m_MaxValue.Value.x),
Random.Range(m_MinValue.Value.y, m_MaxValue.Value.y),
Random.Range(m_MinValue.Value.z, m_MaxValue.Value.z)
);
return TaskStatus.Success;
}
}
}
#endif