Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Math/MoveTowardsFloat.cs
2026-05-10 11:47:55 -04:00

37 lines
1.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Moves a float value towards a target value by a maximum delta amount.")]
public class MoveTowardsFloat : Action
{
[Tooltip("The current float value.")]
[SerializeField] protected SharedVariable<float> m_Current;
[Tooltip("The target float value.")]
[SerializeField] protected SharedVariable<float> m_Target;
[Tooltip("The maximum change allowed per frame.")]
[SerializeField] protected SharedVariable<float> m_MaxDelta;
[Tooltip("The resulting float value.")]
[SerializeField] [RequireShared] protected SharedVariable<float> m_Result;
/// <summary>
/// Moves the float value towards the target.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_Result.Value = Mathf.MoveTowards(m_Current.Value, m_Target.Value, m_MaxDelta.Value);
return TaskStatus.Success;
}
}
}
#endif