Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/GameObject/ReparentChildren.cs
2026-05-10 11:47:55 -04:00

89 lines
3.7 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.GameObjectTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using System.Collections.Generic;
using UnityEngine;
[Opsive.Shared.Utility.Category("GameObject")]
[Opsive.Shared.Utility.Description("Reparents all children from a source GameObject to a new parent. Can filter by name pattern or tag, and maintain world positions.")]
public class ReparentChildren : Action
{
[Tooltip("The source GameObject whose children should be reparented.")]
[SerializeField] protected SharedVariable<GameObject> m_SourceGameObject;
[Tooltip("The new parent GameObject. If null, children are unparented.")]
[SerializeField] protected SharedVariable<GameObject> m_NewParent;
[Tooltip("Should world positions be maintained?")]
[SerializeField] protected SharedVariable<bool> m_WorldPositionStays = true;
[Tooltip("Should children be filtered by name pattern?")]
[SerializeField] protected SharedVariable<bool> m_FilterByName = false;
[Tooltip("The name pattern to filter by. Only used if Filter By Name is enabled.")]
[SerializeField] protected SharedVariable<string> m_NamePattern;
[Tooltip("Should children be filtered by tag?")]
[SerializeField] protected SharedVariable<bool> m_FilterByTag = false;
[Tooltip("The tag to filter by. Only used if Filter By Tag is enabled.")]
[SerializeField] protected SharedVariable<string> m_Tag;
[Tooltip("The number of children reparented.")]
[SerializeField] [RequireShared] protected SharedVariable<int> m_ReparentedCount;
/// <summary>
/// Reparents the children.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_SourceGameObject.Value == null) {
m_ReparentedCount.Value = 0;
return TaskStatus.Success;
}
var source = m_SourceGameObject.Value.transform;
var newParent = m_NewParent.Value?.transform;
var childrenToReparent = new List<Transform>();
// Collect children to reparent.
foreach (Transform child in source) {
var shouldReparent = true;
if (m_FilterByName.Value && !string.IsNullOrEmpty(m_NamePattern.Value)) {
shouldReparent = child.name.Contains(m_NamePattern.Value);
}
if (shouldReparent && m_FilterByTag.Value && !string.IsNullOrEmpty(m_Tag.Value)) {
shouldReparent = child.CompareTag(m_Tag.Value);
}
if (shouldReparent) {
childrenToReparent.Add(child);
}
}
// Reparent children.
foreach (var child in childrenToReparent) {
child.SetParent(newParent, m_WorldPositionStays.Value);
}
m_ReparentedCount.Value = childrenToReparent.Count;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_SourceGameObject = null;
m_NewParent = null;
m_WorldPositionStays = true;
m_FilterByName = false;
m_NamePattern = null;
m_FilterByTag = false;
m_Tag = null;
m_ReparentedCount = null;
}
}
}
#endif