Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/GameObject/GetLayerName.cs
2026-05-10 11:47:55 -04:00

48 lines
1.6 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.GameObjectTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("GameObject")]
[Opsive.Shared.Utility.Description("Gets layer name from layer index with validation.")]
public class GetLayerName : Action
{
[Tooltip("The layer index.")]
[SerializeField] protected SharedVariable<int> m_LayerIndex = 0;
[Tooltip("The layer name.")]
[SerializeField] [RequireShared] protected SharedVariable<string> m_LayerName;
/// <summary>
/// Gets the layer name.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_LayerIndex.Value >= 0 && m_LayerIndex.Value < 32) {
var layerName = LayerMask.LayerToName(m_LayerIndex.Value);
m_LayerName.Value = string.IsNullOrEmpty(layerName) ? "Layer " + m_LayerIndex.Value : layerName;
} else {
m_LayerName.Value = "";
}
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_LayerIndex = 0;
m_LayerName = null;
}
}
}
#endif