Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/GameObject/GetChildByIndex.cs
2026-05-10 11:47:55 -04:00

66 lines
2.2 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.GameObjectTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("GameObject")]
[Opsive.Shared.Utility.Description("Gets a child GameObject by index with bounds checking. Supports negative indices (e.g., -1 for last child).")]
public class GetChildByIndex : Action
{
[Tooltip("The parent GameObject.")]
[SerializeField] protected SharedVariable<GameObject> m_Parent;
[Tooltip("The child index. Use -1 for last child, -2 for second to last, etc.")]
[SerializeField] protected SharedVariable<int> m_ChildIndex = 0;
[Tooltip("The found child GameObject.")]
[SerializeField] [RequireShared] protected SharedVariable<GameObject> m_Child;
/// <summary>
/// Gets the child by index.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_Parent.Value == null) {
m_Child.Value = null;
return TaskStatus.Success;
}
var parent = m_Parent.Value.transform;
var childCount = parent.childCount;
if (childCount == 0) {
m_Child.Value = null;
return TaskStatus.Success;
}
var index = m_ChildIndex.Value < 0 ? childCount + m_ChildIndex.Value : m_ChildIndex.Value;
// Bounds check.
if (index < 0 || index >= childCount) {
m_Child.Value = null;
return TaskStatus.Success;
}
m_Child.Value = parent.GetChild(index).gameObject;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_Parent = null;
m_ChildIndex = 0;
m_Child = null;
}
}
}
#endif