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Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Debug/Break.cs
2026-05-10 11:47:55 -04:00

26 lines
852 B
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Debug
{
using UnityEngine;
[Opsive.Shared.Utility.Category("Debug")]
[Opsive.Shared.Utility.Description("Pauses the editor when executed. Equivalent to setting a breakpoint. Only works in the Unity Editor.")]
public class Break : Action
{
/// <summary>
/// Triggers a breakpoint in the editor and finishes.
/// </summary>
/// <returns>The Finished TaskStatus.</returns>
public override TaskStatus OnUpdate()
{
UnityEngine.Debug.Break();
return TaskStatus.Success;
}
}
}
#endif