Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/CharacterController/SetCollisionLayers.cs
2026-05-10 11:47:55 -04:00

64 lines
2.3 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CharacterControllerTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Character Controller")]
[Opsive.Shared.Utility.Description("Sets CharacterController collision detection layers (include/exclude) with validation.")]
public class SetCollisionLayers : TargetGameObjectAction
{
[Tooltip("The include layers (layers to detect collisions with).")]
[SerializeField] protected LayerMask m_IncludeLayers = -1;
[Tooltip("The exclude layers (layers to ignore collisions with).")]
[SerializeField] protected LayerMask m_ExcludeLayers = 0;
[Tooltip("The layer override priority.")]
[SerializeField] protected SharedVariable<int> m_LayerOverridePriority = 0;
private CharacterController m_ResolvedCharacterController;
/// <summary>
/// Initializes the target GameObject.
/// </summary>
protected override void InitializeTarget()
{
base.InitializeTarget();
m_ResolvedCharacterController = m_ResolvedGameObject.GetComponent<CharacterController>();
}
/// <summary>
/// Updates the collision layer settings.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_ResolvedCharacterController == null) {
return TaskStatus.Success;
}
m_ResolvedCharacterController.includeLayers = m_IncludeLayers;
m_ResolvedCharacterController.excludeLayers = m_ExcludeLayers;
m_ResolvedCharacterController.layerOverridePriority = m_LayerOverridePriority.Value;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_IncludeLayers = -1;
m_ExcludeLayers = 0;
m_LayerOverridePriority = 0;
}
}
}
#endif