Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/CharacterController/GetState.cs
2026-05-10 11:47:55 -04:00

82 lines
3.2 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CharacterControllerTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Character Controller")]
[Opsive.Shared.Utility.Description("Gets CharacterController state (grounded, velocity, bounds, properties) with validation.")]
public class GetState : TargetGameObjectAction
{
[Tooltip("Whether the character is grounded (output).")]
[SerializeField] [RequireShared] protected SharedVariable<bool> m_IsGrounded;
[Tooltip("The current velocity (output).")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_Velocity;
[Tooltip("The current height (output).")]
[SerializeField] [RequireShared] protected SharedVariable<float> m_Height;
[Tooltip("The current radius (output).")]
[SerializeField] [RequireShared] protected SharedVariable<float> m_Radius;
[Tooltip("The current center (output).")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_Center;
[Tooltip("The bounds center (output).")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_BoundsCenter;
[Tooltip("The bounds extents (output).")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_BoundsExtents;
private CharacterController m_ResolvedCharacterController;
/// <summary>
/// Initializes the target GameObject.
/// </summary>
protected override void InitializeTarget()
{
base.InitializeTarget();
m_ResolvedCharacterController = m_ResolvedGameObject.GetComponent<CharacterController>();
}
/// <summary>
/// Updates the CharacterController state retrieval.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_ResolvedCharacterController == null) {
return TaskStatus.Success;
}
m_IsGrounded.Value = m_ResolvedCharacterController.isGrounded;
m_Velocity.Value = m_ResolvedCharacterController.velocity;
m_Height.Value = m_ResolvedCharacterController.height;
m_Radius.Value = m_ResolvedCharacterController.radius;
m_Center.Value = m_ResolvedCharacterController.center;
var bounds = m_ResolvedCharacterController.bounds;
m_BoundsCenter.Value = bounds.center;
m_BoundsExtents.Value = bounds.extents;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_IsGrounded = null;
m_Velocity = null;
m_Height = null;
m_Radius = null;
m_Center = null;
m_BoundsCenter = null;
m_BoundsExtents = null;
}
}
}
#endif