90 lines
3.5 KiB
C#
90 lines
3.5 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CharacterControllerTasks
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Character Controller")]
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[Opsive.Shared.Utility.Description("Gets CharacterController bounds (center, extents, min, max, size) with world/local space options.")]
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public class GetBounds : TargetGameObjectAction
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{
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[Tooltip("Whether to return bounds in world space (true) or local space (false).")]
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[SerializeField] protected SharedVariable<bool> m_WorldSpace = true;
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[Tooltip("The bounds center (output).")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_BoundsCenter;
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[Tooltip("The bounds extents (output).")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_BoundsExtents;
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[Tooltip("The bounds min corner (output).")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_BoundsMin;
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[Tooltip("The bounds max corner (output).")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_BoundsMax;
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[Tooltip("The bounds size (output).")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_BoundsSize;
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private CharacterController m_ResolvedCharacterController;
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/// <summary>
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/// Called when the state machine is initialized.
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/// </summary>
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/// <summary>
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/// Initializes the target GameObject.
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/// </summary>
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protected override void InitializeTarget()
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{
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base.InitializeTarget();
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m_ResolvedCharacterController = m_ResolvedGameObject.GetComponent<CharacterController>();
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}
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/// <summary>
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/// Updates the bounds retrieval.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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if (m_ResolvedCharacterController == null) {
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return TaskStatus.Success;
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}
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var bounds = m_ResolvedCharacterController.bounds;
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if (m_WorldSpace.Value) {
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m_BoundsCenter.Value = bounds.center;
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m_BoundsExtents.Value = bounds.extents;
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m_BoundsMin.Value = bounds.min;
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m_BoundsMax.Value = bounds.max;
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m_BoundsSize.Value = bounds.size;
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} else {
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var localCenter = m_ResolvedTransform.InverseTransformPoint(bounds.center);
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var localExtents = m_ResolvedTransform.InverseTransformDirection(bounds.extents);
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m_BoundsCenter.Value = localCenter;
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m_BoundsExtents.Value = localExtents;
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m_BoundsMin.Value = localCenter - localExtents;
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m_BoundsMax.Value = localCenter + localExtents;
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m_BoundsSize.Value = localExtents * 2.0f;
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}
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return TaskStatus.Success;
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}
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/// <summary>
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/// Resets the action values back to their default.
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/// </summary>
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public override void Reset()
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{
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base.Reset();
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m_WorldSpace = true;
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m_BoundsCenter = null;
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m_BoundsExtents = null;
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m_BoundsMin = null;
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m_BoundsMax = null;
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m_BoundsSize = null;
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}
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}
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}
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#endif |