Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Camera/SetClippingPlanes.cs
2026-05-10 11:47:55 -04:00

87 lines
3.1 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CameraTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Camera")]
[Opsive.Shared.Utility.Description("Sets camera near/far clipping planes with smooth transition.")]
public class SetClippingPlanes : TargetGameObjectAction
{
[Tooltip("The near clipping plane.")]
[SerializeField] protected SharedVariable<float> m_NearPlane = 0.3f;
[Tooltip("The far clipping plane.")]
[SerializeField] protected SharedVariable<float> m_FarPlane = 1000.0f;
[Tooltip("The transition duration (0 = instant).")]
[SerializeField] protected SharedVariable<float> m_TransitionDuration = 0.0f;
private Camera m_ResolvedCamera;
private float m_StartNearPlane;
private float m_StartFarPlane;
private float m_ElapsedTime;
/// <summary>
/// Initializes the target GameObject.
/// </summary>
protected override void InitializeTarget()
{
base.InitializeTarget();
m_ResolvedCamera = m_ResolvedGameObject.GetComponent<Camera>();
}
/// <summary>
/// Called when the action starts.
/// </summary>
public override void OnStart()
{
base.OnStart();
m_ElapsedTime = 0.0f;
if (m_ResolvedCamera != null) {
m_StartNearPlane = m_ResolvedCamera.nearClipPlane;
m_StartFarPlane = m_ResolvedCamera.farClipPlane;
}
}
/// <summary>
/// Updates the camera clipping planes.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_ResolvedCamera == null) {
return TaskStatus.Failure;
}
if (m_TransitionDuration.Value > 0.0f) {
m_ElapsedTime += Time.deltaTime;
var progress = Mathf.Clamp01(m_ElapsedTime / m_TransitionDuration.Value);
m_ResolvedCamera.nearClipPlane = Mathf.Lerp(m_StartNearPlane, m_NearPlane.Value, progress);
m_ResolvedCamera.farClipPlane = Mathf.Lerp(m_StartFarPlane, m_FarPlane.Value, progress);
return progress >= 1.0f ? TaskStatus.Success : TaskStatus.Running;
} else {
m_ResolvedCamera.nearClipPlane = m_NearPlane.Value;
m_ResolvedCamera.farClipPlane = m_FarPlane.Value;
}
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_NearPlane = 0.3f;
m_FarPlane = 1000.0f;
m_TransitionDuration = 0.0f;
}
}
}
#endif