Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Camera/ScreenToWorldPoint.cs
2026-05-10 11:47:55 -04:00

67 lines
2.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CameraTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Camera")]
[Opsive.Shared.Utility.Description("Converts a screen position to a world position using the camera.")]
public class ScreenToWorldPoint : TargetGameObjectAction
{
[Tooltip("The screen position to convert (x, y).")]
[SerializeField] protected SharedVariable<Vector2> m_ScreenPosition;
[Tooltip("The distance from the camera for the world position.")]
[SerializeField] protected SharedVariable<float> m_Distance = 10.0f;
[Tooltip("The resulting world position.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_WorldPosition;
private Camera m_ResolvedCamera;
/// <summary>
/// Initializes the target GameObject.
/// </summary>
protected override void InitializeTarget()
{
base.InitializeTarget();
m_ResolvedCamera = m_ResolvedGameObject.GetComponent<Camera>();
if (m_ResolvedCamera == null) {
m_ResolvedCamera = Camera.main;
if (m_ResolvedCamera == null) {
Debug.LogError("ScreenToWorldPoint: Unable to find a camera.");
}
}
}
/// <summary>
/// Converts the screen position to world position.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_ResolvedCamera == null) {
return TaskStatus.Success;
}
m_WorldPosition.Value = m_ResolvedCamera.ScreenToWorldPoint(new Vector3(m_ScreenPosition.Value.x, m_ScreenPosition.Value.y, m_Distance.Value));
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_ScreenPosition = null;
m_Distance = 10.0f;
m_WorldPosition = null;
}
}
}
#endif