Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Camera/GetMousePosition.cs
2026-05-10 11:47:55 -04:00

39 lines
1.2 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.CameraTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Camera")]
[Opsive.Shared.Utility.Description("Gets the mouse position in screen coordinates.")]
public class GetMousePosition : Action
{
[Tooltip("The mouse position in screen coordinates (x, y).")]
[SerializeField] [RequireShared] protected SharedVariable<Vector2> m_MousePosition;
/// <summary>
/// Gets the mouse position.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_MousePosition.Value = Input.mousePosition;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_MousePosition = null;
}
}
}
#endif