Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Audio/SpatialAudioControl.cs
2026-05-10 11:47:55 -04:00

68 lines
2.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.AudioTasks
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Audio")]
[Opsive.Shared.Utility.Description("Controls 3D audio positioning, min/max distance, and spatial blend.")]
public class SpatialAudioControl : TargetGameObjectAction
{
[Tooltip("The minimum distance for 3D audio.")]
[SerializeField] protected SharedVariable<float> m_MinDistance = 1.0f;
[Tooltip("The maximum distance for 3D audio.")]
[SerializeField] protected SharedVariable<float> m_MaxDistance = 500.0f;
[Tooltip("The spatial blend (0 = 2D, 1 = 3D).")]
[SerializeField] protected SharedVariable<float> m_SpatialBlend = 1.0f;
[Tooltip("The rolloff mode.")]
[SerializeField] protected AudioRolloffMode m_RolloffMode = AudioRolloffMode.Logarithmic;
private AudioSource m_ResolvedAudioSource;
/// <summary>
/// Initializes the target GameObject.
/// </summary>
protected override void InitializeTarget()
{
base.InitializeTarget();
m_ResolvedAudioSource = m_ResolvedGameObject.GetComponent<AudioSource>();
}
/// <summary>
/// Updates the spatial audio settings.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
if (m_ResolvedAudioSource == null) {
return TaskStatus.Success;
}
m_ResolvedAudioSource.minDistance = m_MinDistance.Value;
m_ResolvedAudioSource.maxDistance = m_MaxDistance.Value;
m_ResolvedAudioSource.spatialBlend = Mathf.Clamp01(m_SpatialBlend.Value);
m_ResolvedAudioSource.rolloffMode = m_RolloffMode;
return TaskStatus.Success;
}
/// <summary>
/// Resets the action values back to their default.
/// </summary>
public override void Reset()
{
base.Reset();
m_MinDistance = 1.0f;
m_MaxDistance = 500.0f;
m_SpatialBlend = 1.0f;
m_RolloffMode = AudioRolloffMode.Logarithmic;
}
}
}
#endif