Files
Cielonos/Assets/Plugins/AllIn13DShader/Editor/MaterialConverter/Scripts/ConverterStandardBIRP.cs
SoulliesOfficial d94241f36c 场景设计
2026-01-12 03:22:16 -05:00

29 lines
740 B
C#

using UnityEngine.Rendering;
namespace AllIn13DShader
{
public class ConverterStandardBIRP : ConverterStandard
{
protected override void ConvertBlending()
{
if (from.IsKeywordEnabled("_ALPHAPREMULTIPLY_ON"))
{
SetBlendSrc(UnityEngine.Rendering.BlendMode.One);
SetBlendDst(UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
SetAlphaPreset();
}
else if (from.IsKeywordEnabled("_ALPHABLEND_ON"))
{
SetBlendSrc(UnityEngine.Rendering.BlendMode.SrcAlpha);
SetBlendDst(UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
SetAlphaPreset();
}
else
{
SetBlendSrc(UnityEngine.Rendering.BlendMode.One);
SetBlendDst(UnityEngine.Rendering.BlendMode.Zero);
SetOpaquePreset();
}
}
}
}