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Cielonos/Assets/Opsive/BehaviorDesigner/Add-Ons/SensesPack/Scripts/Emitters/TemperatureVolume.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

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C#

/// ---------------------------------------------
/// Senses Pack for Behavior Designer Pro
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.AddOns.SensesPack.Runtime.Emitters
{
using UnityEngine;
/// <summary>
/// A component that defines a temperature volume within a trigger.
/// </summary>
public class TemperatureVolume : MonoBehaviour
{
[Tooltip("The temperature value for this volume, including any fluctuations.")]
[SerializeField] protected float m_Value;
[Tooltip("Is the temperature an absolute temperature? If false then the temperature is relative to the scene temperature.")]
[SerializeField] protected bool m_Absolute;
public float Value { get => m_Value; set => m_Value = value; }
public bool Absolute { get => m_Absolute; set => m_Absolute = value; }
}
}