Files
Cielonos/Assets/Opsive/BehaviorDesigner/Add-Ons/CielonosPack/Actions/ConsumeEnergy.cs
2026-05-10 11:47:55 -04:00

35 lines
1.0 KiB
C#

using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.GraphDesigner.Runtime.Variables;
using Opsive.Shared.Utility;
using UnityEngine;
namespace Cielonos.MainGame.Characters.AI
{
[Category("Cielonos")]
[Description("消耗能量")]
public class ConsumeEnergy : AutomataActionBase
{
private AttributeSubmodule attributeSm;
public SharedVariable<float> energyCost;
public override void OnAwake()
{
base.OnAwake();
attributeSm = self.attributeSm;
}
public override TaskStatus OnUpdate()
{
if (!attributeSm.Has("Energy")) return TaskStatus.Failure;
if (attributeSm["Energy"] >= energyCost.Value)
{
attributeSm["Energy"] -= energyCost.Value;
Debug.Log($"Consumed {energyCost.Value} energy. Remaining energy: {attributeSm["Energy"]}");
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
}
}