Files
Cielonos/Assets/External VFXs/Hovl Studio/HSFiles/Scripts/For demo scenes/HS_RaycastInstance.cs
SoulliesOfficial 649b7a5ddc 更新
2026-05-23 08:27:50 -04:00

79 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HS_RaycastInstance : MonoBehaviour
{
public Camera Cam;
public GameObject[] Prefabs;
private int Prefab;
private Ray RayMouse;
private GameObject Instance;
private float windowDpi;
//Double-click protection
private float buttonSaver = 0f;
void Start()
{
if (Screen.dpi < 1) windowDpi = 1;
if (Screen.dpi < 200) windowDpi = 1;
else windowDpi = Screen.dpi / 200f;
Counter(0);
}
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
if (Cam != null)
{
RaycastHit hit;
var mousePos = Input.mousePosition;
RayMouse = Cam.ScreenPointToRay(mousePos);
if (Physics.Raycast(RayMouse.origin, RayMouse.direction, out hit, 40))
{
Instance = Instantiate(Prefabs[Prefab]);
Instance.transform.position = hit.point + hit.normal * 0.01f;
Destroy(Instance, 1.5f);
}
}
else
{
Debug.Log("No camera");
}
}
if ((Input.GetKey(KeyCode.A) || Input.GetAxis("Horizontal") < 0) && buttonSaver >= 0.4f)// left button
{
buttonSaver = 0f;
Counter(-1);
}
if ((Input.GetKey(KeyCode.D) || Input.GetAxis("Horizontal") > 0) && buttonSaver >= 0.4f)// right button
{
buttonSaver = 0f;
Counter(+1);
}
buttonSaver += Time.deltaTime;
}
void OnGUI()
{
GUI.Label(new Rect(10 * windowDpi, 5 * windowDpi, 400 * windowDpi, 20 * windowDpi), "Use the keyboard buttons A/<- and D/-> to change prefabs!");
GUI.Label(new Rect(10 * windowDpi, 20 * windowDpi, 400 * windowDpi, 20 * windowDpi), "Use left mouse button for instancing!");
}
void Counter(int count)
{
Prefab += count;
if (Prefab > Prefabs.Length - 1)
{
Prefab = 0;
}
else if (Prefab < 0)
{
Prefab = Prefabs.Length - 1;
}
}
}