41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System.Collections.Generic;
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using Cielonos.MainGame.Inventory;
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using DamageNumbersPro;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Cielonos.MainGame
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{
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Cielonos/MainGame/BasePrefabsCollection")]
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public partial class BasePrefabsCollection : SerializedScriptableObject
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{
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public GameObject audioPoint;
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public Dictionary<string, DamageNumber> hudTextCollection;
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public Dictionary<BreakthroughType, Color> outlineColorCollection;
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public Dictionary<ItemRarity, Color> itemRarityColorCollection;
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}
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public partial class BasePrefabsCollection
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{
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public DamageNumber GetHudTextPrefab(AttackType attackType, bool isCritical)
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{
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string prefix = "DN";
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string typeStr = attackType.ToString();
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string criticalStr = isCritical ? "Critical" : "Normal";
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string dnKey = $"{prefix}_{typeStr}_{criticalStr}";
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if (hudTextCollection.TryGetValue(dnKey, out var hudTextPrefab))
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{
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return hudTextPrefab;
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}
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throw new KeyNotFoundException($"HUD Text Prefab with key '{dnKey}' not found in BasePrefabsCollection.");
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}
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public DamageNumber GetInfoTextPrefab()
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{
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return hudTextCollection.GetValueOrDefault("Info_Normal");
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}
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}
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} |