34 lines
917 B
C#
34 lines
917 B
C#
using System;
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using Sirenix.OdinInspector;
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using SLSUtilities.FunctionalAnimation;
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using UnityEngine;
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namespace Cielonos.MainGame.FunctionalAnimation
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{
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[Serializable]
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public class SetGravity : FuncAnimPayloadBase
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{
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public bool controlGravity;
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[ShowIf("controlGravity")]
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[Tooltip("控制是否启用重力")]
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public bool enableGravity;
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public bool controlGravityMultiplier;
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[ShowIf("controlGravityMultiplier")]
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[Tooltip("控制重力倍数")]
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public float gravityMultiplier;
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public override void Invoke()
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{
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if (controlGravity)
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{
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character.movementSc.isApplyingGravity = enableGravity;
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}
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if (controlGravityMultiplier)
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{
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character.movementSc.gravityMultiplier = gravityMultiplier;
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}
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}
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}
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} |