Files
Cielonos/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetGravity.cs
SoulliesOfficial 7ee2894a63 整合SLSUtilities
2026-01-17 11:35:49 -05:00

34 lines
917 B
C#

using System;
using Sirenix.OdinInspector;
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
namespace Cielonos.MainGame.FunctionalAnimation
{
[Serializable]
public class SetGravity : FuncAnimPayloadBase
{
public bool controlGravity;
[ShowIf("controlGravity")]
[Tooltip("控制是否启用重力")]
public bool enableGravity;
public bool controlGravityMultiplier;
[ShowIf("controlGravityMultiplier")]
[Tooltip("控制重力倍数")]
public float gravityMultiplier;
public override void Invoke()
{
if (controlGravity)
{
character.movementSc.isApplyingGravity = enableGravity;
}
if (controlGravityMultiplier)
{
character.movementSc.gravityMultiplier = gravityMultiplier;
}
}
}
}