33 lines
940 B
C#
33 lines
940 B
C#
using System.Collections.Generic;
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using Cielonos.MainGame.Characters;
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using Sirenix.OdinInspector;
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using SLSUtilities.FunctionalAnimation;
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using UnityEngine;
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namespace Cielonos.MainGame.FunctionalAnimation
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{
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public class SetStatus : FuncAnimPayloadBase
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{
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[Tooltip("要添加或移除的状态列表")]
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public List<StatusType> statusToSet;
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[Tooltip("是否添加状态,若为false则表示移除状态")]
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[LabelText("@this.isAdd ? \"isAdd\" : \"isRemove\"")]
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public bool isAdd = true;
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public override void Invoke()
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{
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foreach (StatusType status in statusToSet)
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{
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if (isAdd)
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{
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character.statusSm.AddStatus(status);
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}
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else
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{
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character.statusSm.RemoveStatus(status);
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}
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}
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}
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}
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} |