55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SLSUtilities.General
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{
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public class Timer
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{
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public float duration;
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public float currentTime;
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public bool isInfinite;
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public float Percentage => duration > 0 ? Mathf.Clamp01(currentTime / duration) : 1f;
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public virtual bool IsCompleted => currentTime >= duration;
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public List<PrioritizedAction> onComplete;
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public Timer(float duration, bool isInfinite = false)
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{
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this.duration = duration;
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this.isInfinite = isInfinite;
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currentTime = 0f;
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onComplete = new List<PrioritizedAction>();
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}
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public virtual void Update(float deltaTime)
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{
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if (!IsCompleted)
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{
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currentTime += deltaTime;
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}
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else
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{
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if (!isInfinite)
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{
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onComplete.Invoke();
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onComplete.Clear(); // 确保只调用一次
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}
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else
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{
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onComplete.Invoke();
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Reset();
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}
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}
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}
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public virtual void Reset(float newDuration = -1f)
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{
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currentTime = 0f;
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if(newDuration >= 0f)
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{
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duration = newDuration;
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}
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}
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}
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} |