48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using System.Collections.Generic;
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using SoftCircuits.Collections;
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using UnityEngine;
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namespace SLSUtilities.General
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{
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public static class OrderedDictionaryExtension
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{
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/// <summary>
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/// 根据优先级将元素插入OrderedDictionary中对应的位置,保持字典按优先级从高到低排序。
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/// </summary>
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public static void InsertByPriority<T>(this OrderedDictionary<string, T> dictionary, string key, T value) where T : IPrioritized
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{
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if (dictionary.ContainsKey(key))
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{
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Debug.LogWarning($"Key '{key}' already exists in the dictionary. Insertion skipped.");
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return;
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}
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foreach (KeyValuePair<string, T> pair in dictionary)
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{
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if (value.Priority > pair.Value.Priority)
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{
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int index = dictionary.IndexOf(pair.Key);
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dictionary.Insert(index, key, value);
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return;
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}
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}
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dictionary.Add(key, value);
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}
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/// <summary>
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/// 将字典中的元素根据优先级重新排序,保持字典按优先级从高到低排序。
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/// </summary>
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public static void Sort<T>(this OrderedDictionary<string, T> dictionary) where T : IPrioritized
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{
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List<KeyValuePair<string, T>> sortedItems = new List<KeyValuePair<string, T>>(dictionary);
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sortedItems.Sort((pairA, pairB) => pairA.Value.CompareTo(pairB.Value));
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dictionary.Clear();
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foreach (KeyValuePair<string, T> item in sortedItems)
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{
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dictionary.Add(item.Key, item.Value);
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}
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}
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}
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} |