29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using System;
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using Cielonos.MainGame.Characters;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory.Collections
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{
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public partial class VipersFang : PassiveEquipmentBase
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{
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//每次攻击根据敌人当前已经损失的生命百分比,增加额外伤害(最大增加 20 伤害)
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public override void OnObtained()
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{
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base.OnObtained();
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Action<AttackAreaBase, CharacterBase, Attack.Context> onStartAttack = OnStartAttack;
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player.eventSm.onStartAttack.Add("VipersFang", onStartAttack.ToPrioritized());
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}
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}
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public partial class VipersFang
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{
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private void OnStartAttack(AttackAreaBase attackArea, CharacterBase target, Attack.Context attackContext)
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{
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float targetHealthPercentage = target.attributeSm[CharacterAttribute.Health] / target.attributeSm[CharacterAttribute.MaximumHealth];
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float extraDamage = passiveAttributeData.itemAttributes["ExtraDamage"] * (1 - targetHealthPercentage);
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attackContext.value.additionalFlatDamage += extraDamage;
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}
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}
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} |