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Cielonos/Assets/Scripts/MainGame/Items/Data/OverloadData.cs
SoulliesOfficial 649b7a5ddc 更新
2026-05-23 08:27:50 -04:00

20 lines
576 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame.Inventory
{
[CreateAssetMenu(fileName = "OverloadData", menuName = "Cielonos/Items/OverloadData")]
public class OverloadData : SerializedScriptableObject
{
[Title("Overload Configuration")]
[LabelText("Trigger Threshold (Max Overload)")]
public float maxOverload = 200f;
[LabelText("Absorption Weight")]
public float overloadWeight = 1f;
[LabelText("Cooldown After Trigger (Seconds)")]
public float triggerCooldown = 8f;
}
}