38 lines
2.4 KiB
C#
38 lines
2.4 KiB
C#
using LeTai.Paraform.Scaffold;
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using UnityEngine;
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namespace LeTai.Asset.TranslucentImage
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{
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public static class ShaderID
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{
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public static readonly int BLUR_TEX = Shader.PropertyToID("_BlurTex");
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public static readonly int MAIN_TEX = Shader.PropertyToID("_MainTex");
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public static readonly int OFFSET = Shader.PropertyToID("_Offset");
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public static readonly int TARGET_SIZE = Shader.PropertyToID("_TargetSize");
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public static readonly int BACKGROUND_COLOR = Shader.PropertyToID("_BackgroundColor");
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public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion");
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public static readonly int IS_LAST = Shader.PropertyToID("_IsLast");
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// public static readonly int ENV_TEX = Shader.PropertyToID("_EnvTex");
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public const string KW_BACKGROUND_MODE_COLORFUL = "_BACKGROUND_MODE_COLORFUL";
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public const string KW_BACKGROUND_MODE_NORMAL = "_BACKGROUND_MODE_NORMAL";
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public const string KW_BACKGROUND_MODE_OPAQUE = "_BACKGROUND_MODE_OPAQUE";
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public static readonly int G_CANVAS_SCALE_FACTOR = ParaformMaterial.ShaderID.G_CANVAS_SCALE_FACTOR;
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public const string REFRACTION_MODE_OFF = ParaformMaterial.ShaderID.REFRACTION_MODE_OFF;
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public const string REFRACTION_MODE_ON = ParaformMaterial.ShaderID.REFRACTION_MODE_ON;
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public const string REFRACTION_MODE_CHROMATIC = ParaformMaterial.ShaderID.REFRACTION_MODE_CHROMATIC;
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public static readonly int REFRACTIVE_INDEX_DUMMY = ParaformMaterial.ShaderID.REFRACTIVE_INDEX_DUMMY;
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public static readonly int CHROMATIC_DISPERSION_DUMMY = ParaformMaterial.ShaderID.CHROMATIC_DISPERSION_DUMMY;
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public static readonly int REFRACTIVE_INDEX_RATIOS = ParaformMaterial.ShaderID.REFRACTIVE_INDEX_RATIOS;
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public const string USE_EDGE_GLINT = ParaformMaterial.ShaderID.USE_EDGE_GLINT;
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public static readonly int EDGE_GLINT_DIRECTIONS = ParaformMaterial.ShaderID.EDGE_GLINT_DIRECTIONS;
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public static readonly int EDGE_GLINT1_STRENGTH = ParaformMaterial.ShaderID.EDGE_GLINT1_STRENGTH;
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public static readonly int EDGE_GLINT2_STRENGTH = ParaformMaterial.ShaderID.EDGE_GLINT2_STRENGTH;
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public static readonly int EDGE_GLINT_WRAP_RAW = ParaformMaterial.ShaderID.EDGE_GLINT_WRAP_RAW;
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public static readonly int EDGE_GLINT_SHARPNESS_RAW = ParaformMaterial.ShaderID.EDGE_GLINT_SHARPNESS_RAW;
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}
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}
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