26 lines
868 B
C#
26 lines
868 B
C#
using UnityEngine.SceneManagement;
|
||
|
||
namespace Cielonos.Core.SceneManagement
|
||
{
|
||
public static class SceneBus
|
||
{
|
||
// 硬编码 Loading 场景的名字,防止手误
|
||
private const string LoadingSceneName = "Loading";
|
||
|
||
// 暂存目标场景的名字
|
||
public static string TargetSceneName { get; private set; }
|
||
|
||
/// <summary>
|
||
/// 外部调用的唯一入口。
|
||
/// 例如:在 Menu 场景点击开始游戏时调用 GameSceneManager.LoadScene("MainGame");
|
||
/// </summary>
|
||
public static void LoadScene(string sceneName)
|
||
{
|
||
TargetSceneName = sceneName;
|
||
|
||
// 这里我们加载 Loading 场景
|
||
// 注意:Loading 场景本身必须非常轻量,确保能瞬间加载完毕
|
||
SceneManager.LoadScene(LoadingSceneName);
|
||
}
|
||
}
|
||
} |