170 lines
3.7 KiB
C#
170 lines
3.7 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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namespace MagicArsenal
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{
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public class MagicLoadSceneOnClick : MonoBehaviour
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{
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public bool GUIHide = false;
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public bool GUIHide2 = false;
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public bool GUIHide3 = false;
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public void LoadSceneProjectiles()
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{
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SceneManager.LoadScene("magic_projectiles");
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}
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public void LoadSceneSprays()
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{
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SceneManager.LoadScene("magic_sprays");
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}
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public void LoadSceneAura()
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{
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SceneManager.LoadScene("magic_aura");
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}
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public void LoadSceneModular()
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{
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SceneManager.LoadScene("magic_modular");
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}
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public void LoadSceneShields2()
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{
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SceneManager.LoadScene("magic_domes");
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}
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public void LoadSceneShields()
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{
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SceneManager.LoadScene("magic_shields");
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}
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public void LoadSceneSphereBlast()
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{
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SceneManager.LoadScene("magic_sphereblast");
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}
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public void LoadSceneEnchant()
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{
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SceneManager.LoadScene("magic_enchant");
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}
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public void LoadSceneSlash()
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{
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SceneManager.LoadScene("magic_slash");
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}
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public void LoadSceneCharge()
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{
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SceneManager.LoadScene("magic_charge");
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}
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public void LoadSceneCleave()
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{
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SceneManager.LoadScene("magic_cleave");
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}
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public void LoadSceneAura2()
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{
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SceneManager.LoadScene("magic_aura2");
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}
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public void LoadSceneWalls()
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{
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SceneManager.LoadScene("magic_walls");
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}
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public void LoadSceneBeams()
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{
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SceneManager.LoadScene("magic_beams");
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}
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public void LoadSceneMeshGlow()
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{
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SceneManager.LoadScene("magic_meshglow");
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}
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public void LoadScenePillarBlast()
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{
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SceneManager.LoadScene("magic_pillarblast");
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}
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public void LoadSceneAura3()
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{
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SceneManager.LoadScene("magic_aura3");
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}
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public void LoadSceneAuraCast()
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{
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SceneManager.LoadScene("magic_auracast");
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}
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public void LoadSceneRain()
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{
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SceneManager.LoadScene("magic_rain");
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}
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public void LoadSceneAOE()
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{
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SceneManager.LoadScene("magic_aoe");
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}
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public void LoadSceneNova()
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{
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SceneManager.LoadScene("magic_nova");
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}
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public void LoadSceneFlame()
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{
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SceneManager.LoadScene("magic_flame");
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}
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public void LoadSceneAuraCast2()
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{
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SceneManager.LoadScene("magic_auracast2");
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}
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public void LoadSceneCurse()
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{
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SceneManager.LoadScene("magic_curse");
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}
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public void LoadSceneBeamBlast()
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{
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SceneManager.LoadScene("magic_beamblast");
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}
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public void LoadSceneOrbitSphere()
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{
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SceneManager.LoadScene("magic_orbitsphere");
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}
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public void LoadSceneDot()
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{
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SceneManager.LoadScene("magic_dot");
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}
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void Update ()
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{
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if(Input.GetKeyDown(KeyCode.J))
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{
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GUIHide = !GUIHide;
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if (GUIHide)
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{
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GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.K))
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{
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GUIHide2 = !GUIHide2;
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if (GUIHide2)
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{
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GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.L))
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{
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GUIHide3 = !GUIHide3;
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if (GUIHide3)
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
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}
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}
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}
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}
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} |