Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Math/Vector3Reflect.cs
2026-05-10 11:47:55 -04:00

35 lines
1.2 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Reflects a Vector3 off a normal vector.")]
public class Vector3Reflect : Action
{
[Tooltip("The Vector3 direction to reflect.")]
[SerializeField] protected SharedVariable<Vector3> m_Direction;
[Tooltip("The normal vector to reflect off of.")]
[SerializeField] protected SharedVariable<Vector3> m_Normal;
[Tooltip("The resulting reflected Vector3.")]
[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_Result;
/// <summary>
/// Reflects the Vector3 off the normal.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
m_Result.Value = Vector3.Reflect(m_Direction.Value, m_Normal.Value);
return TaskStatus.Success;
}
}
}
#endif