35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Category("Math")]
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[Opsive.Shared.Utility.Description("Reflects a Vector3 off a normal vector.")]
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public class Vector3Reflect : Action
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{
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[Tooltip("The Vector3 direction to reflect.")]
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[SerializeField] protected SharedVariable<Vector3> m_Direction;
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[Tooltip("The normal vector to reflect off of.")]
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[SerializeField] protected SharedVariable<Vector3> m_Normal;
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[Tooltip("The resulting reflected Vector3.")]
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[SerializeField] [RequireShared] protected SharedVariable<Vector3> m_Result;
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/// <summary>
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/// Reflects the Vector3 off the normal.
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/// </summary>
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/// <returns>The status of the action.</returns>
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public override TaskStatus OnUpdate()
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{
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m_Result.Value = Vector3.Reflect(m_Direction.Value, m_Normal.Value);
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return TaskStatus.Success;
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}
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}
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}
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#endif |