Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/Actions/Math/RoundToNearestFloat.cs
2026-05-10 11:47:55 -04:00

36 lines
1.4 KiB
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math
{
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
[Opsive.Shared.Utility.Category("Math")]
[Opsive.Shared.Utility.Description("Rounds a float to the nearest multiple of a specified value.")]
public class RoundToNearestFloat : Action
{
[Tooltip("The float value to round.")]
[SerializeField] protected SharedVariable<float> m_InputValue;
[Tooltip("The value to round to the nearest multiple of (e.g., 0.5 to round to nearest 0.5).")]
[SerializeField] protected SharedVariable<float> m_Nearest = 1f;
[Tooltip("The resulting rounded float value.")]
[SerializeField] [RequireShared] protected SharedVariable<float> m_Result;
/// <summary>
/// Rounds the float to the nearest multiple.
/// </summary>
/// <returns>The status of the action.</returns>
public override TaskStatus OnUpdate()
{
var nearest = m_Nearest.Value != 0f ? m_Nearest.Value : 1f;
m_Result.Value = Mathf.Round(m_InputValue.Value / nearest) * nearest;
return TaskStatus.Success;
}
}
}
#endif