Files
Cielonos/Assets/Scripts/MainGame/Items/Data/AmmoData.cs
2026-05-10 11:47:55 -04:00

16 lines
436 B
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame.Characters.Inventory
{
[CreateAssetMenu(fileName = "AmmoData", menuName = "Cielonos/Items/AmmoData")]
public class AmmoData : SerializedScriptableObject
{
public bool hasInfiniteAmmo;
[HideIf("hasInfiniteAmmo")]
public int totalAmmoSize;
[HideIf("hasInfiniteAmmo")]
public int magazineSize;
}
}