Files
Cielonos/Assets/Scripts/MainGame/Items/Consumables/AutomaticShield.cs
SoulliesOfficial 50ee502684 完善
2026-02-13 09:22:11 -05:00

32 lines
952 B
C#

using SLSUtilities.General;
using UnityEngine;
namespace Cielonos.MainGame.Inventory.Collections
{
public class AutomaticShield : ConsumableBase
{
public override void OnObtained()
{
base.OnObtained();
player.eventSm.onBeforeGetAttacked.Add("AutomaticShield", new PrioritizedAction<AttackAreaBase>(CheckAndEffect));
}
public override void OnDiscarded()
{
base.OnDiscarded();
player.eventSm.onBeforeGetAttacked.Remove("AutomaticShield");
}
void CheckAndEffect(AttackAreaBase attackArea)
{
if (attackArea.attackSm.attackUnit.startDamage > 1f)
{
if (Use(1))
{
attackArea.attackSm.attackValue.damage = 0f;
CameraEffectManager.Instance.vignetteEffects["Shield"].mainEffect.Play();
}
}
}
}
}