59 lines
3.5 KiB
C#
59 lines
3.5 KiB
C#
// ========================================================
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// Auto-generated from SerializedDictionary: CharacterAttribute
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// ========================================================
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namespace Cielonos.MainGame
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{
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public static class CharacterAttribute
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{
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/// <summary> 生命值 </summary>
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public const string Health = "Health";
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/// <summary> 最大生命值 </summary>
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public const string MaximumHealth = "MaximumHealth";
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/// <summary> 生命恢复(秒) </summary>
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public const string HealthRegeneration = "HealthRegeneration";
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/// <summary> 能量值 </summary>
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public const string Energy = "Energy";
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/// <summary> 最大能量值 </summary>
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public const string MaximumEnergy = "MaximumEnergy";
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/// <summary> 能量恢复(秒) </summary>
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public const string EnergyRegeneration = "EnergyRegeneration";
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/// <summary> 移动速度 </summary>
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public const string MovementSpeed = "MovementSpeed";
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/// <summary> 转身速度(角度,-1为瞬间转身) </summary>
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public const string RotationSpeed = "RotationSpeed";
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/// <summary> 跳跃力 </summary>
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public const string JumpForce = "JumpForce";
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/// <summary> 最终造成伤害倍率 </summary>
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public const string FinalDamageDealtMultiplier = "FinalDamageDealtMultiplier";
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/// <summary> 造成动能伤害倍率 </summary>
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public const string KineticsDamageDealtMultiplier = "KineticsDamageDealtMultiplier";
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/// <summary> 造成能量伤害倍率 </summary>
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public const string EnergyDamageDealtMultiplier = "EnergyDamageDealtMultiplier";
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/// <summary> 造成爆炸伤害倍率 </summary>
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public const string ExplosionDamageDealtMultiplier = "ExplosionDamageDealtMultiplier";
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/// <summary> 造成魔法伤害倍率 </summary>
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public const string MagicDamageDealtMultiplier = "MagicDamageDealtMultiplier";
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/// <summary> 最终受到伤害倍率 </summary>
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public const string FinalDamageReceivedMultiplier = "FinalDamageReceivedMultiplier";
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/// <summary> 受到动能伤害倍率 </summary>
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public const string KineticsDamageReceivedMultiplier = "KineticsDamageReceivedMultiplier";
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/// <summary> 受到能量伤害倍率 </summary>
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public const string EnergyDamageReceivedMultiplier = "EnergyDamageReceivedMultiplier";
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/// <summary> 受到爆炸伤害倍率 </summary>
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public const string ExplosionDamageReceivedMultiplier = "ExplosionDamageReceivedMultiplier";
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/// <summary> 受到魔法伤害倍率 </summary>
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public const string MagicDamageReceivedMultiplier = "MagicDamageReceivedMultiplier";
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/// <summary> 反弹投射物概率(任何时候) </summary>
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public const string ProjectileDeflectionProbability = "ProjectileDeflectionProbability";
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/// <summary> 格挡成功时反弹投射物概率 </summary>
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public const string BlockingProjectileDeflectionProbability = "BlockingProjectileDeflectionProbability";
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/// <summary> 对外力的抵抗能力(100为完全抵抗) </summary>
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public const string ImpactResistance = "ImpactResistance";
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/// <summary> 暴击率 </summary>
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public const string CriticalAttackProbability = "CriticalAttackProbability";
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/// <summary> 暴击伤害加成 </summary>
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public const string CriticalAttackDamageAmplifier = "CriticalAttackDamageAmplifier";
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}
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}
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